Victoria 3 has revealed details of their upcoming Patch 1.1, which will focus mainly on bug fixes, balancing, AI improvements, and UI/UX work and will be released at the end of the year. Later, they will release another free major patch update, 1.2, focusing on warfare and diplomacy. In the meantime, the Hotfix (1.0.6) is live and should help with performance improvements and bug fixes.
Details of these updates were obtained from Victoria 3’s Official Steam post, and we’ve included them below. Be sure to check out our Victoria 3 section for more great content!
Patch News and Updates
In Patch 1.1, the main focus will be on bug fixes, balancing, AI improvements, and UX/UI work. Two of the significant changes that will be coming in Patch 1.1 revolve around Oil and Rubber
Oil Reserves as of 1.0.6
From 1.0.6, the oil reserves are discoverable. They are primarily historical oil fields cultivated and accessible (even if they weren’t found until later than 1936).
Oil is a scarce resource and limits the progress of late-game industrialization. While oil is an essential late-game resource, its current availability is too harsh on players. The number of oil fields has been doubled and should give more supply in the world.
Oil Reserves as of 1.1.0
While oil production is profitable and buffing them would be helpful, it wouldn’t solve the problem of insufficient oil.
One issue is that the gating of Oil Fields to only historically extracted areas is always tricky, meaning if Russia and the United States collapse in the game, 50%+ of the world’s oil supply is locked behind their regression, and the world suffers.
Using historical assumption, the devs have created a balance between historical and semi-balanced gameplay, which is why they’ve included more oil fields and ones that can be discovered earlier than states in historical documents.
In addition, they’re also going to be looking into the following:
- Gating some oil reserve potential behind tech to make it where deposits not found until modern days are more challenging for the player to get to, but still possible.
- If Oil Supply is still too short – look into adding more variations of production methods of balancing of input/output of those factories.
- Give the Whale Oil Industry a bit more of a kick into gear in the game’s early stages.
Rubber Supply as of 1.0.6
Even though this resource doesn’t have as much of a bottleneck compared to the oil reserves, rubber isn’t as plentiful to meet the current demands of the world.
While making the AI extract and utilize the resources better, they are also planning to increase the rubber supply available in-game.
Rubber Supply as of 1.1.0
In Patch 1.1, the devs looked at late-game and found that population issues prevented the resource from meeting demands.
To help with this, they added a new PM to Rubber Plantations. This gives them an automatic irrigation system to symbolize later efforts to modernize plantations without being fully rainfall-dependent. Hopefully, this will help increase the productivity of buildings already in-game.
In addition, Rubber Plantations can now double their productive output in the later game by replacing some employees with machines.
The dev team is also looking at the following:
- Adding more Rubber potential to the world if this PM is not enough
- The potential synthetic rubber in the late game
- State traits for the specific areas of the world best suited to its cultivation to help throughput
These resource changes have been put into Patch 1.1 and are currently under review by the balance and functionality team.
They are also looking into the arable land balance of the game and making changes to them. However, as these changes could potentially upend the world economy, they are ensuring adequate time to work on balancing.